Aditya Khadke

Aditya Khadke

Designer and engineer. I design, prototype, and build iOS apps with fluid, delightful interactions.

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Remove Background

A fluid background removal interaction exploring gesture-driven layer manipulation.

Holograph

A holographic card effect exploring depth and light through gyroscope-driven animation.

Calendar Events

A subtle way to move around and resize your calendar events. Made using Core Animation and SwiftUI + UIKit.

iOS Dock Reposition

A way to reposition iPhone dock. Made with SwiftUI and CoreAnimation.

Apple-style App-Open

Imitation of app open animation on iOS 26+, inspired by Gavin Nelson and made using SwiftUI and Metal Shader.

Camera Control Scroll How it works See Details →

A simple interaction to mimic how camera control can be used and integrated into other apps. Made with SwiftUI + UIKit.

AI Image Editor

An image edit interaction made using VisionKit for object detection and Nano Banana for image generation. Works with multiple foreground objects in the frame as well.

Gennie effect on iPhone

A simple prototype to experience multi-window arrangement on iPhone and macOS, like the genie effect on closing the app. It's one Metal mesh-transform shader. Made using SwiftUI, Metal and a CADisplayLink spring engine.

Peel the Sticker

A peelable die-cut sticker built using Metal Shader and SwiftUI.

Squash Effect How it works See Details →

A gravity equation (Β½gtΒ²) computes the fall from source to target, and the squash on landing scales with the impact velocity it produces: farther drop, deeper squash.

Trail of Images

Hold and drag to pull the photos along in a springy trail behind your finger, made using Core Animation.

Photo Stack

A stack of photos you can spring into a grid, made using Core Animation.

Summarize Article

A ripple-driven summarization interaction for quickly digesting long-form content on mobile.

--:--:-- -- in Indiana, USA

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