Designer and engineer. I design, prototype, and build iOS apps with fluid, delightful interactions.
A fluid background removal interaction exploring gesture-driven layer manipulation.
A holographic card effect exploring depth and light through gyroscope-driven animation.
A ripple-driven summarization interaction for quickly digesting long-form content on mobile.
A dynamic tray that reshapes around each step of a flow, height, dim, and content moving as one.
A stack of photos you can spring into a grid, made using Core Animation.
Hold and drag to pull the photos along in a springy trail behind your finger, made using Core Animation.
A peelable die-cut sticker built using Metal Shader and SwiftUI.
A way to reposition iPhone dock. Made with SwiftUI and CoreAnimation.
Imitation of app open animation on iOS 26+, inspired by Gavin Nelson and made using SwiftUI and Metal Shader.